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We've really like'we are Maplestory M Mesos

We've really taken comments like'we are Maplestory M Mesos concerned that is pay-to-win' so we have removed exactly what that is pretty much [pay-to-win]. So we are in a place where we're really thinking through and ensuring we are have enough of a revenue stream to sustain the service in case, you know, we do not make enough. But we're extremely confident. Like, the characters are cute, folks are actually into personalization right now. So we're convinced we sustain the service and can actually maintain our model.

More games are shifting towards a kind of service version, continuously content for the game. Will that be the situation for MapleStory 2? We've got pretty much our roadmap all planned out to Q1 2019 for today. It will be like MapleStory when I was working on the game where we're going six, seven months beforehand. If not, we couldn't receive any substance that is localized or optimizations through our services. We are doing this for MapleStory 2. In first MapleStory, some folks felt that progression was slow, so they would go to speed up things.

Generally speaking, the level progression is actually fast. Really fast. So getting to level fifty will take a week. But the gap there is MapleStory 2 includes a fantastic epic questline you follow along. As soon as you complete all of the epic quests at the story, you truly reach max level.But the thing is we have multiple classes, and the most important narrative is shared among all of the courses. Therefore, players that worked on their one [character], we do not want them to undergo the story for all the classes. We're creating techniques to level up. That means that you may just, grind, or go fishing, etc.. XP is dispersed to all of these, whatever you would like to do.

Can you speak to the localization process? When you consider localization, interpretations of idioms that are particular in various languages and you tend to think about getting across phrases and dialog strings in RPGs. But especially what would be the challenges? Is it heavy on buy MaplestoryM Mesos dialog, or is it in menu/interface layout?
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