Jagex and the Dangers of a Half Assed OSRS Gold
Following
all the excitement about the return of the wild, I want to take a 
closer review of what this means for the game. What would the new 
mechanics that we've used over the years conflict with "the wildy"? And 
the problems that this causes.
Firstly lets discuss the 
boundaries of wilderness, prior to 07 there was no safe zones and this 
is the basis of the current wilderness design that includes safe zones. 
While you might think that they should be kept, they hinder the flow of 
current pvp fights. This is done to promote safe zones and focus on 
fighting within them.
In addition, it defeats the purpose. The 
question is whether we'll see a new wilderness design in BH worlds or 
the old one. This raises another issue: The current activities that 
occur within the wilderness aren't permitted. What effect could this 
affect the wildlife?
Personally, I'm willing to move the 
minigames (Clan Wars and FOG, sealing off Deamonhiem) in different 
locations. However, the 3 quests are where things become tricky. 
Defender of Varrock, and the Summer questline each have substantial 
portions that are in the wild. If the quests are to remain, it is 
recommended to complete the quest. What does this all mean? Once you 
have reached the quest starting point or entered the wilderness, you're 
completely on your own. There is no interaction with other players. 
Although this could slightly alter the quest but it won't significantly 
affect it.
Green Dragons and armoured Buy Old School RuneScape Gold
, Chaos Ele, and other such things should all remain the same. However,
I think the most effective training location is a bit risky. However 
the Corporeal beast is a fascinating point, while I'm sure it would be 
enjoyable to send runners crashing to the cave the boss's mechanic is 
unique to RS because you'll be able to bank a variety of times due to 
the high risk nature. It could be more attractive if the entrance were 
relocated closer to the wild.