Jagex and the Dangers of a Half Assed OSRS Gold
Following
all the excitement about the return of the wild, I want to take a
closer review of what this means for the game. What would the new
mechanics that we've used over the years conflict with "the wildy"? And
the problems that this causes.
Firstly lets discuss the
boundaries of wilderness, prior to 07 there was no safe zones and this
is the basis of the current wilderness design that includes safe zones.
While you might think that they should be kept, they hinder the flow of
current pvp fights. This is done to promote safe zones and focus on
fighting within them.
In addition, it defeats the purpose. The
question is whether we'll see a new wilderness design in BH worlds or
the old one. This raises another issue: The current activities that
occur within the wilderness aren't permitted. What effect could this
affect the wildlife?
Personally, I'm willing to move the
minigames (Clan Wars and FOG, sealing off Deamonhiem) in different
locations. However, the 3 quests are where things become tricky.
Defender of Varrock, and the Summer questline each have substantial
portions that are in the wild. If the quests are to remain, it is
recommended to complete the quest. What does this all mean? Once you
have reached the quest starting point or entered the wilderness, you're
completely on your own. There is no interaction with other players.
Although this could slightly alter the quest but it won't significantly
affect it.
Green Dragons and armoured Buy Old School RuneScape Gold
, Chaos Ele, and other such things should all remain the same. However,
I think the most effective training location is a bit risky. However
the Corporeal beast is a fascinating point, while I'm sure it would be
enjoyable to send runners crashing to the cave the boss's mechanic is
unique to RS because you'll be able to bank a variety of times due to
the high risk nature. It could be more attractive if the entrance were
relocated closer to the wild.