Group Info

Three key aspects to having a rewarding experience

Three key aspects to having a rewarding experience

Instead, 07scape gamers find their joy in incremental gains. Slowly working towards another level, a RS gold landmark, a brand new unlock (the fishing guild, or the next type of NPC to pickpocket, or a better food source, or large unlocks such as obtaining the Warriors Guild with 130 att+str / accessibility to Duradel at 100 combat, or the convenience unlocked at 83 Disadvantages for a jewelry box + best pool combo)

Those incremental alterations, gradually getting those numbers up, working towards new objectives, levels and milestones step by step, is exactly what the 07scape community thrives on.

Sure, its not fun per se. Nonetheless, it is satisfying. And thats a key aspect of enjoyment too:)

P.S.. In addition, this is why most men and women say the most FUN area of the game is PvM. In areas like CoX, ToB, Inferno, or GWD, or Skilling-wise the Sepulchre. In those places, you get a number of that action-packed and skill-based content that the game has to offer you.

Three key aspects to having a rewarding experience in an mmo without devalued achievements.Dude there is literally a subset of the community that thinks that suffering like some RuneScape monk is normal MMO gameplay lmao

Fully completing the sport wouldn't be that much of an achievement if no true dedication, endurance and time were required either.One could make the same argument for pay to win matches... You're just spending some time instead of cash.

Which would become dead in a couple of months when everyone has run out of tasks to perform and goals to reach. Leagues are designed in ways for you to be able to get end-game content in matter of weeks, and of course using permanent servers may kill the cheap RuneScape gold hype for future leagues cause the fun and unique league gameplay, well, won't be really enjoyable and unique anymore.
Share:
  • Created: Nov 25 '20
  • Admin: chen

Users

Newsfeed

  • No items