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I usually pop showtime on cd since its a damage and pp increase

I usually pop showtime on cd since its a damage and pp increase

I usually pop showtime on cd since its a damage and pp increase, crit field on boss fights is the same, popping on cd, in pso2 sales solo XQ such as this I pop crit area since I need to save it for some floor and dont need to wait between every haha, also from what I've read and spoke to a jp players, fight rn is okay, hunter is much more persistent damage tho im not completely sure because we dont habe crit rate rings for either classes, but hunter has more survivability right now so that helps. I know for certain fighter becomes the"greater" sub at 85 because of their improved sroll. I say better because if played well it does more damage but some people still go for hunter sub because its easier to play and more consistent harm.

I've been attempting gunner but I started with bouncer and though it's pretty enjoyable and easy to work with even in ultimate quests, gunner appears to be far more fun and it looks like it has some mad damage. My only thing is how the heck am I supposed to stay in enemies faces to perform more efficient harm? Bouncer has lol. The whole cartoon of Sroll is all iframes as well as Chronolapse having iframes through the move except between the first part and second part in which youre invulnerable. Gunslinger spin also has iframes during the animation but its not used for bossing and bossing.

I didn't understand that. thanks. Side question, do you attempt to time for an ideal attack from an s-roll? Or do you simply go straight into a PA/attack? And spin is good for add clear perfect? Yeah gunslinger is simply great for adds, and out of s roll there isnt really a time, you struck a perfect attack the minute you can do an attack. Something is that with a skkill passive about the tree, if you can since you get 10% more damage you want to PA following an sroll. I do it occasionally in the video because im also pretty new to gunner and pso2 in general but missing out on the 10 percent damage is so enormous.

Being a Force user on PSO2 be like

Unless you're on NA in which case you throw out silly string (Gizonde) over and over and over because everything else is pointless. No joke that the only things with utility that is consistent are the lightning techs haha. Gizonde(mobs) nazonde(compound tech judge building on strong mobs or bosses) ilzonde(based movement) and the suck everything into one place one. I love Ilmegid, its range is that of Gizonde also it could hit the same target. From which Gizonde for whatever reason stops chaining on flying enemies Much better. Downside is it does not have lightning's cost reduction. They will need to at least have a niche wish they have balance the shit out of these techniques. Many of them look/sound trendy but where's the harm.

Ilmegid is a wonderful concept, but the damage is too low and the pp price is too large. It is good for low level garbage. Megid is solid. Cold has some techs. Wind is the worst of the lot, and I had been kind of wanting wind to be better. I believe that the dark technician is namegid? Requires nearly six full seconds to bill. Terrible dps, although damage that is good. All his minions you along with the 1 wind technician that will three whirlwinds is great against boss luther find around. If you receive the casts perfect, should out dps techs. Nonetheless, it's simply worth using against lone or duo minions because gizonde is best for cheap meseta pso2 classes.
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  • Created: Jul 16 '20
  • Admin: chen

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