Group Info

When you press the button prior

Blatant pass disturbance. I despise mut coins when defenders run into my receivers to twist the road timing and it ends in turnover or an incompletion. All I ask is that P.I. is known as for the extremely blatant plays. Occasionally once I click the ideal stick both zone and the spy are delivered to chase the qb. I could have a drama ripped but the qb rolls out and I click the ideal stick and my cloud apartment and spy pursue the qb departing the receiver which the flat was covering wide open bailing out the offensive player.

Cornerbacks in deep blue zones have eyes at the back of their minds. If I run a streak/corner route combo by way of instance, there's not any good reason behind the corner to leave his receiver on the streak and perform the corner path. That corner is tracking and looking at the streaked receiver nonetheless somehow knows when the ball is thrown and where it's going. Then he is able to come to a stop by full sprint, then turn all the way around and make a play on a shorter route 10 yards beneath him. I'm always in disbelief whenever this occurs. Unless they're running with a crystal ball, cornerbacks should not be this particular psychic.

Besides trusting for the cornerback to be psychic, it's very hard to prevent corner routes this year. There is not any perfect solution to stopping a guy who knows what he is doing from gun tight counter. The offensive player only has to double team the left or right conclusion, chop block a prospective blitzer, roll out to suck the defender down which should be covering the corner route and then throw it to find an easy 20+ metres. I wish a zone was that you can put on the field that sits inside that yard range. Users have the ability to catch around and pick off routes they should have no chance in getting to. This mainly applies to the blitzes in which the competitor sends a lot of people and also hovers in a gap to glitch out the blocking. Somehow that usered player is able to function as d-line confronting the quarterback but when the ball is snapped, turn about and grab as much as a receiver like 99 rate megatron who had been on an unpressed streak.

ID a player and they don't pick him up. This also applies to the new bench blitz run shield wherever your qb is tackled before he's in a position to hand the ball off. If that defender is identified by me he must undergo and tackle the qb. Lead blockers run defenders that are directly. I do not know how often my guide blockers, if it be a fullback, tight end, or pulling o-linemen avoid and run beyond the immediate danger and block any other arbitrary defender.

Catch and move does not operate on rbs even though it is possible to place it. Qbs dip rather than slide. I very much know how to slide with the qb properly but randomly it seems to force my qb to a diving animation. Very rare but very frustrating when it occurs. Connection problems. When it's an online game, solo battles, or simply solo challenges, getting booted from Madden is a dreadful feeling. I've got a rock solid hard-wired link and it's happened to me. If EA figures out a way to produce their server connections more reliable that would be amazing for your playerbase.

Running backs become stuck on linemen while trying to execute screen moves. Players shouldn't be allowed to spam the same players over and over again. High play rec should enable cpu controlled gamers to understand in the same route combos/play are about to be run and they could defend the play better. I know I'm likely still lacking a lot lol.

I'd like to add that EA should correct defenders having the ability to cover numerous routes which should neutralize them. A curl-flat guardian should never have the ability to create a play when I have a receiver on a curl or outside course and also a running back on a table route, provided I make the right read. Yet occasions I have been intercepted or had the protector break the pass up. Also I've had outside corners be in a position to close down smash, a drama that is intended to neutralize them. Part of the problem is defenders react and start heading to buy Madden 20 coins to where the ball is going when you press the button prior to the windup actually begins. Another part is defenders have jumped acceleration and the ability to change direction without sacrificing speed.
Share:

Users

Newsfeed

  • No items