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Literally the whole purpose of RuneScape gold

How? Literally the whole purpose of RuneScape gold Dungeoneering is to get your stats up enough to clear more rooms/content/enemies/bosses in the flooring, craft improved things to work with, etc., in order to set together with different irons, then that defeats the whole purpose of Dungeoneering, and I 10000% guarantee you people will just become high level irons to take them through every thing and craft gear for them just like in normal DG. Group iron DG needs not to happen. Additionally Group Ironman manner in general needs to not happen, it is a bad idea by people who don't have any thought about how it's going to play out or how it's going to impact anything, and it is a huge waste of dev time needed everywhere. Endgame PvM requiring groups is a different story.

A few really high dungeoneering exp fitting for a higher level dungeon, although I have said before, the perfect situation for dg would've been if elite dungeons had been high-difficulty dungeons, using exactly the drops as today reduced combat exp. Would make dungeoneering more varied instead of being daemonheim flooring repeatedly from 1-120 (that is what people always bring up if complaining about how much of a minigame skill dg is).But naturally, pvmers mad, can not lock bosses behind a service ability (what is magister again?), and others mad because it would make token farming have an appropriate dg req from becoming max combat on a level 3 in a 31, also it would keep them.

Luckily it has been fixed, although daily challenges used to take part in this also. Jagex said previously that they were looking at reductions looking at Guthixian caches as it is another example of a D&D that is the main training method for a skill. Looking at ways to nerf that award it incentive XP instead of XP. Something similar ought to buy RS gold be done to sinkholes, even though it's been decades after Jagex came up with this thought and with no actions.
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