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Or the quality of Madden players

This is a very long post, so I have bolded the parts as a sort Mut 20 coins of TLDR. First, a thank you to Nick for putting in the time to go back and forth with the devs with our questions and their justification and gather a 20 minute video. That is far we've gotten in any other calendar year, and it is really appreciated by me. That having been said, essentially all and I disagree. Because we've run out of OVR/stat upgrades we're going the management of electricity upgrades - we had to do something in regards

To begin with, let's pretend we agree with the assumption that we are out of room for stat progression: fine, but EA was completely in control of OVR progression - if they'd done a better job with it, we wouldn't be in a place where we needed to find an alternate path. And even when they did not do a fantastic job this could not have found a alternate path that was better than them. It's not like this situation was difficult to see coming, or like it did not happen last year, or even the year before. This is yet another illustration of EA inability to have a coherent plan for a season.

Let's disagree with the assumption, since there's plenty of space left for stat progression - will bring players with boosts back. The fact that EA did better this season in regards to player differentiation and assembles that are realistic means they have a ton of room. A +1 SPD LBs/MLBs increase or +2 RBK WRs would be super applicable right now, and there's a huge quantity of space to increase the size or extent of fosters like that within the next four weeks because even the best players have relevant stats sitting at the low 70s or 80s or 90s. It might keep the baseline precision and differentiation of the players while giving you more interesting choices about the best way best to tweak things. Or, I guesswe could jump everything to 99.

All of 99 stats is to"level the playing field". Look, this makes zero sense. "Level the playing field" seems like it's something related to competitive equilibrium, but stat distributions do not really have anything to do with aggressive equilibrium. Competitive balance means that everyone has access to the very same players and/or the quality of players, not that literally every player is the same across every position.

It is insult to injury that this year was. Every position was different in ways that made sense, and archetypes in positions had builds. You will find plenty of interesting choices to be made and a lot of ways. Now, there actually aren't any roster options to create: the answer to every question is"pick the guy of cheap Madden nfl 20 coins with 99 in every single stat."
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