I will put it this way: I'm not a massive MMO gamer, but the idea has
PSO2 Meseta always appealed to me. After trying likely dozens of MMOs from the most mainstream into the most market, PSO2 is the only one which really stuck with me. And I enjoy it enough that even after playing on the JP server for two + years, I am taking a break since I anticipate starting over about the NA server. It only feels really good to perform with. You can play it solo, you can play it using a team, you are able to play it casual, so you can play with it hardcore.
Hopefully this means the odds of a PS4 and perhaps switch releases down the internet are appearing great. And with how games like Fortnite and Minecraft are, hopefully PSO2 gets cross-saves too.On that the JP server, you can use the same Sega ID and log into all versions of Phantasy Star Online 2 and keep your characters and progress. There is PC ~ PS4/Vita cross play (vita is limited to"Sony" blocks, PS4 can connect to PC blocks) and PC ~ Nintendo Switch cross play (change is limited to their blocks). PC players can connect to whatever block they want. Blocks are similar to channels that you'd find in other mmorpgs.
Yeah sorta having a open world. Such as the concept that when you log out, the world goes on and things happens without you. When you log in it should be more like you are stepping into a virtual universe with characters going around doing things, not"starting a match". I could paragraphs on the subject but it's just arguing semantics at this stage since genres are so muddied and many MMOs example the hell out of what for balance/server reasons anyhow. Like Destiny is all but an MMORPG with the sole difference being the amount of players on the map and shitty communicating systems.
Well I'd assert that Destiny 2 matches the genre just nice, except I'd call it an MMOFPS. However, that's not vital. I never played the original Destiny so I can't speak to this, though my understanding is that the two games are similar in this regard. Perhaps an open planet is required; I don't think that it is. I think it to be an MMORPG, a game needs to have a large number of players playing simultaneously in groups or not, also it needs to at some point be an RPG. I will say though that the lobby in PSO2 where everyone gathers and can their city stuff IS persistent. Or at least it's as persistent as Dalaran in WoW is.
I do feel like people are trying too tough to pigeonhole what gets to call itself an MMORPG and what does not. Like only their sometimes quite narrow perspective of the genre is legitimate and all others are.. I do not even know.. something else. It may not be
buy Phantasy Star Online 2 Meseta exactly what you think of if that term is used, but that's exactly what the term actually means.