Was started by me at the
cheap madden 20 coins start of January through source premier and it had been great up till I got to the point where I had to buy more packs to receive anymore cards that were marginally decent. Drove me into the realization that EA just wants my money(which is fine clearly they're running a business) however at the expense of what $15-$20 per standard card? $100 to get a guaranteed card. Suck on me when I was young and I work too hard for my money to go to this shit and did not know better that this is literally gaming I probably would have maxed out my credit card or 2. Honest to god not sure how ea hasn't been sued for kid gambling especially since real money is being traded. But hey that's just my ted talk.
The idea of making a group of playing cards sucked me I loved it. Subsequently madden 12 was when I realized how predatory it had been. You may need to grind all day and unlock a card. Or, you could pay $4.99 (I believe ) for a pack and try and unlock it faster. This is the same mechanic which slot machines utilize imo. Even and iv adults who will watch the 10 minute video and all that is happening of a streamer is this dude.
I agree that MUT is a pathetic game style anymore if you combine the forums and discord by just playing with the sport, you are able to find a team. The game is determined by the"whales" that are addicted to the mode to purchase a bunch of packs rather than the majority of the people. For instance at the beginning of this year, by performing an hours worth of solo challenges, you started out with no coins but the chance to get two 86 OVR players completely free. Through these challenges you might grab quite a few other elite level cards for that period of the year. You chose the 86 OVR cards (one was a Baker Mayfield that sucked so bad and was worse than most economical ass QB's) and then put them to a set that gave you an 87-88 card. The majority of the -88's of 87 went for the game's first bit for 200k.
You're permitted to have five Xbox accounts on each and every game of Madden. For about six hours total time out of a few of your times, you can rack up the free cards and sell themget great pulls (Ramsey, Von Miller, Khalil Mack we're one of the great pulls but they had insanely higher pull rates) and walk away with over a million bucks plus a ton of training. You then invest those coins to other kinds of making coins (buy low OVR legend cards on saturdays once the legends fell, sell later in the week if their price went up much ) and you essentially have sufficient money to build a competitive team during the year.
The only part that you shouldn't be doing is buying packs unless it is packs that are glitched (like the Calvin Johnson LTD packs that gave away an LTD every few packs a couple of years ago, or even the TOTW in madden 18 that gave you the high OVR's at a super high rate), since each and every year of MUT they've increased the cost of packs AND produced the pull ratios worse. For example, at madden 17 there was a Ultimate
mut coins Legend pack $ 8 real cash which is STILL a whole lot. Currently regular legend packs are $15, and ultimate's will probably be $15 or $20 PER PACK.
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