Grinding gear games, the developer of the path of exile, has a deep understanding of this. This free online trophy game is currently in public beta testing and is clearly inspired by Blizzard's Diablo II, from multiple action exploration structures (including the search for unnatural darkness reminiscent of Diablo II Act II) to semi realistic dark fantasy art styles, with some of the world's most sinister characters often creepy The nature of Ran appears. For example, the grotesque surplus of the lunaris temple in Act 3 is disgusting, but it also reinforces the idea that the war world on the Path of Exile is a cruel and merciless place full of some really twisted characters. In this case, the idea of incessant monster killing has some significance.
Storytelling is not done through dialogue, but through environmental design. Compared with their personalities or characters in the story, the friendly people of wraeclast are more unforgettable. The story is also not very clear, so it is difficult to sympathize with any residents of the necromancer who cower in the town between the wandering beasts and the terror. Grinding gear games tried to tease the future boss role to predict and build expectations of what was going to happen, especially the witch pie, but there were not many scrolling text boxes or short guest characters to convey her depth of madness, just like wandering in madness. The ground in the dungeon is covered with blood fountains and stacked corpses.
So unless you beat things in the wild and improve their efficiency when removing characters from any moving area, the "exile route" won't be interesting. Although the goal of the game is simple - to hit things with swords and spells until they die, there is still a lot to do to create the most effective killing machine. Grinding gear's approach feels like a combination of Diablo III's ability exchange freedom and torchlight II's more restrictive skill development options.
All your active skills in exile are bound to gems and can be used after putting gems into items. When placing gems, gems can also be upgraded individually, and related skills can be further customized on items with multiple linked gem slots. You can buy poe currency and upgrade these skill gems. You also can use the appropriate auxiliary gem configuration to modify the critical hit with two handed weapons to increase fire damage and reduce the mana required for each attack. Gems can be exchanged in and out at any time, so you can adjust your activity skill load at any time. Each gem adjusted by level is still limited by statistics, so you can't use all content at will, but it's a flexible system that allows you to adjust your playing style without having to recreate a character.
Personally, it's easy to get Poe orbsfrom the game, but those very precious Poe orbsare usually rare. Only those very powerful players have the chance to obtain these precious Poe orbsthrough constant challenges. If you have enough confidence, you can try it. At the same time, you should have enough patience, because sometimes you need enough luck to get valuable Poe orbs.
There are other ways to help you get the PoE orb, which is through Poe currency dealers such as poecurrency, who will collect excess PoE orbs from players and then sell them to players in need. Frankly, it's very effective to buy from a dealer, especially if you don't have the time, we suggest you do so.