Wargaming has launched the 2nd version of World of Warplanes with updated gameplay, tactical elements, new fashion, sounds, maps, planes, the highly anticipated bombers and of course the popular respawn option.
The presence of a few heavy bombs on board a Bomber aircraft also results in a much larger turning circle and other inconveniences, making you a slightly easier target for more flexible opponents. I can therefore only recommend new players to start with a lightweight and only switch to the heavier ones when you have mastered the maneuvering options. By the way, when you experiment with World of Warplanes for the first time, the game can feel lonely, because it is only when you have devised a tactical master plan with some friends that you will really enjoy this game. That is at least my experience; as a Bomber you are vulnerable as you fly quite low over hostile bases, but by bringing two combat aircraft as a backup, you can do your thing quietly while opponents are kept at a distance. I get real satisfaction from that; You don't win a war on your own, but as a team.
Another big change is the focus on more team-oriented tactics with Conquest mode. Instead of dogfighting in team deathmatch, players can now battle for control over several key sectors of a map. Taking out ground targets will secure control, and control of certain areas will yield bonuses such as friendly military bases launching strikes against enemy buildings.Taking out ground targets, of course, leads to the new class of aircraft: the Bomber. Players can now take to the skies in these new behemoths, which operate at high altitude and rain hell on ground targets. Players can use a new Bombsight view to better deliver their payload, and manual turret control lets them defend themselves more precisely against enemy attack.
Each territory in the area of operation gives a particular advantage to your team.In the beginning of a fight all key areas are neutral and controlled by local forces. In order to establish control over a territory the team needs to destroy targets in it’s range. ( ground targets or defending aircraft. To capture the territory you need to score 140 capture points before the enemy team does. In order to defeat the territory of the opposing team, you need to score 160 capture points. The progress of seizure of territories can be observed on their icons.
In tandem with the emphasis on the conquest of regions, the 2.0 update also brings a new class of aircraft to the game: bombers. In the period just after the update's release this is limited to just a handful of premium bombers that can be unlocked through special missions by all players. Bombers have the capability to heavily bomb regions from high altitudes thereby allowing team members to capture them. The existing aircraft classes have also received an overhaul that clarifies their role in the new game mode. Heavily armed attack aircraft can use their cannon and bombs to destroy enemy bunkers and anti-aircraft artillery. Heavy fighters can use their high-calibre guns to take out bombers and attack aircraft. Nimble and fast fighters must protect bombers and attack aircraft from enemy attackers while multirole fighters have the speed and weaponry to take on a variety of roles depending on the situation. By the time of 2.0's release, you have the option to fly American, German, Soviet, British, Japanese, Chinese, and French aircraft, ranging from 1920s biplanes to 1950s jet aircraft. Finally, to enjoy all the features in the game, players can Buy WoWp Gold from Mmocs at a reasonable price.