Madden 22 ought to be a far better game than 20. The men and women who go on and on about
cheap Madden 22 coins being precisely the exact same game every season are being drama queens. If you want to paint with a brush yes, Madden is the same game. You call also say the NFL is really the exact same every year and there is no purpose and watching it once you've seen it annually since"it's the exact same game every year." 11 people on the field, quarterback throws the ball, touchdown is 6 points, same theories with small changes every year, etc.. Madden won't change since football doesn't change considerably from year to year.
However there are lots of changes which make getting Maddens a good option. Madden 19 didn't have RPOs, several years back they did not have match coverage. Madden 22 they are refining RPOs, supposedly fixed AI coverage responding to moves they can't see, enhanced usering on defense to make it more realistic, fixed the two handed legacy zone chucks on paths, tweaked some skills that were overpowered, slide screens will probably be more viable as they have put work to preventing the running straight from getting stuck and the way obstructing vs speed of their rush work, rather a few other improvements to the passing game, adjusted some run fits for the force defender (we'll see how this actually goes) and also the cutback defender, and also adjusted contain blitzes so they do not get those free shots at the quarterback.
Are there things which fixed and may be improved? Yes. I'd like to see with redesigning playbooks them perform a lot of work but it appears that that won't happen. There are many books out there that are pieces of crap that do not really have notion replicate or variations of the same idea. Then are a whole lot of the style playbooks which are just elaborate crap using a ton of stuff you'll never use and will not work. Even some of the built playbooks like Arizona could still use better notion overlap involving clusters. Both of it is shotgun 2x2 sets do not have y sail that's among the base plays and the display game is lacking to name a few troubles.
Around all playbooks play action passes and boots have poor blocking and can often get you sacked before you even finish the animation. Option route logic has to be improved also. Instead of studying leverage and space Madden has it centered on very general coverages. For example against cover two get and a route is supposed to conduct a streak beneath the safety and in the hole above a corner. This forces the recipient to an outside route against a can flat which will never be open.
Additionally quarter flats need to be fixed so they don't follow drags and understand their mission. I really don't want them running into the far side of the area or 40 yards downfield. As Madden 22 ought to be a much better game than Madden 20 while still having plenty of problems which need to be fixed. That is coming from my perspective as somebody who enjoys passing the ball and tries my best to conduct an air raid offense as realistic as you can with the adaptations I want to make for madden, and a match coverage defense based on real world fundamentals awarded the constraints and bugs of Madden.