FIFA 20 Review - Premier League | Forum

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xysoom
xysoom Sep 30 '19
Ahhh, FIFA. Like the setting of the sun, the drawing in of the nights, the putting on of an old winter coat, there's both an inevitability and a level of comfort that comes with the release of a new FIFA game. The football season is properly back. The squads are correct again. A couple of new features to keep us occupied through the long, dark nights. All is right with the world.

FIFA 20 might not be the series at absolute peak form--Volta isn't the revolution it perhaps could have been and Career Mode still feels underdeveloped--but modern FIFA is such a broad, deep, and complete offering that it remains a must-buy for football fans.futcoins

On the pitch, FIFA 20 is remarkably similar to last year. Sports games do change year-on-year--I just feel that rate of change is slowing as we reach the end of this console generation. So while there are some welcome improvements--more natural first touches and more satisfying ball physics--things feel very similar to FIFA 19 once you walk out of the tunnel.
Set pieces, have, however, received a bit of a makeover--specifically direct free kicks and penalties. In a throwback to the halcyon days of FIFA 2003, both now have you aim a reticle at the precise location you want to place the ball. Then, incorporating last year's genius timed finishing mechanic, you'll need to press shoot again at the right time, while also adding curve in the case of free kicks. Both take a little time to get used to, but they offer greater depth and satisfaction when you smack one into the top corner.

In another nostalgic move--and in an attempt to offer greater improvements off the pitch--FIFA 20 introduces a new mode, the FIFA Street-like Volta Football, bringing street soccer to the main series for the first time. You control a squad of street superstars aiming to become the world's best in a journey that takes you across various unique, exotic locales. These three-, four-, or five-a-side matches are shorter and more chaotic than a standard 11-a-side game, and they feel sufficiently different and entertaining to become a worthwhile staple in FIFA's roster of modes. Fancier tricks and flicks and simplified tactics make it a mode that feels a little more, well, fun, than the more traditional game types--but don't expect the depth FIFA Street gave us all those years ago. There are no Gamebreaker shots here, and it's not as easy to utterly humiliate your opponent with outrageous nutmegs and rainbow flicks. Instead, Volta focuses on the culture of street soccer, where the language and atmosphere are more relaxed, more expressive--and more sartorially customizable.

The Volta store and challenges that unlock new gear--combined with the ability to play against online human opponents in Volta League--mean the mode certainly contains more longevity than the mode it replaces, The Journey. And Volta Story, the single-player campaign in which you face off against AI teams, is a closer analogue to The Journey with its cutscenes and cast of characters. Its world tour structure is compelling and its real-world locations well-realized, with unique personalities and play styles of their own. However the characters you share your travels with are so irritating, and the writing so aggressively How Do You Do, Fellow Kids, that it becomes something of a chore to play. Other oddities such as inexplicably needing to play the same opposing team over and over, every squad having the exact same goalkeeper, and some consistent basic positioning errors mean Volta comes across as a mode that feels simultaneously long-lasting and half-baked. In a final, strange note, Volta requires an internet connection, even when playing the single-player mode, for reasons that remain unclear.

Career Mode is FIFA's other main single-player offering, and it comes with a raft of new features. Proper conversations between manager and players are finally possible, for example; players will come to you to complain to or thank you about their game-time, as they have for many years, but you now have the opportunity to reply, with the aim to keep their morale--and hence performance levels--high. The system is shallow, with the morale bar seemingly the only variable you can affect, and messages still repeat far too often with the same old typos intact, but it at least feels a little more interactive than the stagnant old email system.Click to Buy more madden 19 coins
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