The Shinobi in For Honor Is an Agile Ninja Warrior | Forum

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mmocs
mmocs Mar 25 '19
I’ve been twirling around with kusarigama and stabbing guts with gladii in preparation for the second season of For Honor, Shadow and Might, which kicks off today, at least for season pass holders. For everyone else, it’s due out next week. Two new classes are joining the fray, along with epic custom gear and a couple of maps waiting to be drenched in the blood of countless perpetually angry warriors.

While the Peacekeeper is best known for bleeding attacks, the Shinobi also has a few they can rely on. Whenever an opponent is bleeding they lose health over a short period of time. If you take a look at the opponent’s health bar when bleeding is active, you’ll see the red portion which is the full damage of the bleed, with a flashing white line showing your opponent’s slowly depleting health.

The two Sickle Rain combos and the Deflect will cause a bleeding effect on your opponent. If you’ve drained an opponent’s life completely, move away and allow them to bleed out from a safe distance. You won’t get an execution from this, but it’s the safer route and should be your go-to strategy unless you absolutely need to score an execution to prevent the opponent from being revived. Best and Cheapest For Honor Steel Credits For Sale - Mmocs.com.

Since the Shinobi is based on a combination of long-ranged attacks mixed with momentum-focused combos, being parried isn’t the ideal situation — especially if you are parried while throwing your kusarigama from a distance. If your opponent manages to parry your ranged pull or heavy attack, they will grab your weapon’s chain and pull you to the ground. This maneuver doesn’t just drain some of your stamina, however, it also opens your defenses up for a heavy attack or two, and that means you’ll be dead before you can recover. Be careful using your ranged attacks with the Shinobi; otherwise, you’ll be locked down before you can even make a move.

As fun as it is to slice and dice enemies with the Shinobi, I’m less enthused about facing them. They’re a bit annoying, frankly. So much jumping and twirling and running away. If a Shinobi player is doing their job, then they’ll be a frustrating adversary rather than an entertaining one, and if they aren’t, then the fight will probably last ten seconds, which isn’t any more satisfying. The other classes shine the brightest in tense duels, circling their prey, patiently waiting for that opening, but ninjas don’t have time for that nonsense.

Most classes in For Honor can block any direction for an infinite amount of time. All you have to do is press the Right Analog Stick in the desired direction one time. However, some classes, such as the Peacekeeper and Berserker cannot do this. Instead, they have to press the Right Analog Stick in the appropriate direction just before the attack connects, and after a very short time they will stop blocking in that direction and you have to tap the Right Analog Stick again to block with appropriate timing.
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