Witch Malady's conversation is long and dull. Items can only be bought one by one, and may only be cooked one . Cooking one thing means going through 5 or 6 dialog boxes (and choosing an alternative in each, so you can not actually junkBuy Maplestory 2 Mesos the NPC Chat crucial). And you have to cook a dozen intermediate items until you're able to make a solitary Stew, which is pretty much the only one of Malady's concoctions that's still helpful.
The process is long and it is painful and it gives an advantage to people that are willing to violate the rules and macro the process in their computer keyboards or controllers.
I believe that collecting the required materials is dull enough, so the crafting process can be streamlined without creating the entire event a "freebie."
The simplest fix would be to add a "how many would you like to buy/make?" Question to Malady's conversation right before she takes your items and provides you your reward and exp. She will have to check that you have sufficient materials, which you have sufficient space in your stock for the rewards, until she performs the transaction.
The cooler fix is to change Malady to utilize the crafting system, very similar to Beefy's Kitchen. Give her a Sack (shop NPC for buying things with Dark Tokens) along with a Cauldron (crafting NPC for cooking things based on her recipes), and the built-in functionality of these types of NPCs will care for the quantity issue. The only tricky bit is that some of her items could be crafted two distinct ways. I'm not certain whether the crafting system may handle two recipes which yield the exact same item. Also, using this system won't offer exp (but can provide Diligence exp).Reboot Update Preview
Happy Holidays! Join us for one of our main upgrades, which provides you with a whole new world to play in! Return to MapleStory's RPG roots in Reboot, where it is possible to fight tough creatures and earn all your items through hard labour. We are also making sweeping changes to the abilities of every job in order to enhance the efficacy of their jobs in relation to each other. Several new systems are coming online--including MS2 Mesos a way to analyze your damage output and combat effectiveness, new Hyper Stat Points to enhance your stats as you gain levels past Lv. 140, and Transfer Hammer, which lets you transfer specific enhancements and info from 1 item to a higher level thing. And it's not December without Happyville! Your favorite holiday events are returning, along with a couple of fresh ones. All this and more, in the Reboot update!
