Hence that the narrative is kept inside the broadly manageable bounds of FIFA 20 Coins linearity. Although every player explores particular islands and cities within their own ways, all of us travel through this story in much the same order, after a rigorous geographic ordering. I don't mind this, but it certainly isn't an"open world"
In past year's Origins, players were able to finish the story (in about 50 hours) and then go off and explore the rest of the Egyptian world, entering higher levels as they went. In cheap FIFA Coins 20, the story has been stretched out over much more of this match, meaning plenty of XP grinding.
Early in the match, grinding by racking up small quests, only happens in spots, with the fundamental story offering almost enough XP to keep up with leveling demands. However, it certainly becomes more common later in the game, where the last act is stretched over a vast hinterland of leveling up.
The Wall