The Division 2 seems great thus far

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Date & time Feb 27 '19
Location
New York
Creator Sletrry

Who's attending

Sletrry

Description

The Division 2 seems great thus far


Things can change in the late game as more passive abilities unlock, The division 2 Boosting in the opening few hours these factors combine to modify the flow of combat quite a bit.In the original The Division it was pretty simple for me to post up on one side of an environment and push through to the other, making lateral moves from cover to cover as I went.

This time round the enemies have found ways to sneak around and flank me on a regular basis. As a consequence, I'm forcing myself to move faster and more intentionally than ever before.

1 feature I've been playing with today is known as"parkour mode" It cuts back on the stickiness of pay by earning your character mechanically vault over low barriers if they are running. It's going to take a bit of time to modify my muscle memory, but so far I can see the potential to get far more fluid advances and retreats.

Weapons feel defined this time around. In The Division, there wasn't all that much separating an assault rifle from a scout rifle. Both worked well at either medium or long selection. In The Division 2 -- on PlayStation 4, where I have spent the vast majority of my time -- planning feels a whole lot less sticky. This means scout rifles are actually only successful for poking at predetermined goals behind cover.

Meanwhile, shotguns have been dramatically improved. A semi automatic model, so long as it is at an appropriate level, is hands down the best way to take care of enemies up close. Where this leaves submachine guns, which have been efficiently uber-weapons in the previous match, I am just not sure.


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