Let me explain why it was an enormous problem. In some form of where practically any other multiplayer shooter had caved in your progression model presented by Call of Duty 4: Modern Warfare, the Halo franchise remained the last bastion of arcadey, Quake-like multiplayer. Halo, Halo 2, Halo 3 and
MapleStory 2 Mesos Halo: Reach were unflinching within their commitment to some basic, ultra-fair multiplayer environment where everyone started while using the same guns, precisely the same grenades, and discovered the remainder of these weapons concerning the map.
Halo 4, in just a bizarre reversal, discarded what many players — myself included — considered the core tenets of Halo multiplayer, and replaced all of them unlockable weapons and perks. Suddenly, players were bringing his or her guns into each match and contacting killstreaks to swing matches even further into their favor. All simultaneously, Halo type of didn't believe that Halo anymore. In their
Buy MapleStory 2 Mesos very first-time that at bat with every one of the franchise, 343 Industries had, in a number of players' eyes, essentially demolished the even game that have defined Halo multiplayer for the past 11 years. This felt, to gain access to some phrase from Halo's announcer, such being a betrayal.
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