Less than one week after its archrival Activision Blizzard reported a January-March quarterly wages of $381 million on revenues of $1.3 billion, Electronic Arts has delivered its annual and fourth-quarter earnings. Suffice it to say, the outcomes weren't nearly as pretty.
Battlefield: Bad Company 2 mustered an army of 5 million.
For the whole fiscal year, EA posted net revenues of $3.654 billion, well-heeled the $4.212 billion it reported for that year prior. Blunting this decline, EA noted who's ended 12 months with $766 million in deferred income, or money associated with certain online services so it will recognize over
FIFA 19 Coins' lifetimes. Having reported a $1.09 billion deficit a year ago, EA said today that losses with the just-ended fiscal period amounted to $677 million.
Considering the strength of EA's top-of-the-year lineup, it appears as no surprise which the publisher had a powerful fiscal fourth quarter. During the January-March window, revenues hit $979 million, up 14 percent in the $860 million posted in the same period during 2009. EA also turned a $30 million profit through the quarter, reversing recently's loss in $42 million.
EA Dice's Battlefield: Bad Company 2 led the publisher's offerings throughout the quarter. To date, the very best-rated modern-day shooter has sold some 5 million units about the Xbox 360, PlayStation 3, and PC. Other top performers over the quarter included BioWare's well known Mass Effect 2 and Visceral's less-than-stellar Dante's Inferno. During the entire year, Madden NFL 10, The Sims 3, Battlefield: Bad Company 2, and Need for Speed: Shift all bought from excess of 4 million units. FIFA Soccer 10 greater than doubled that feat, selling over tens of millions of units since launching last October.
Though its release came outside of the fiscal year, EA also trumpeted rapid start of 2010 FIFA World Cup: South Africa. The soccer sim--which scored high marks within the
FUT 19 Coins ,Xbox 360, PS3, PSP, and Wii last month--has already sold nearly 2 million units as of yet.
As it did last quarter, EA also presented its release schedule because of its in-progress fiscal year ending March 31, 2011. Notably the updated release lineup includes a number of alterations. Previously slated to get a first quarter release, EA now expects to produce Need for Speed World in the July-September quarter. EA also appears to possess delayed its unspecified "Action Title TBA ('full game download' for consoles)" out from the fiscal year.
EA expects to in $710 million to $750 million during its April-June 2010 quarter, with earnings per share to return in between a $0.05 loss with a $0.05 gain. While those figures will be in line with last quarter's projections, EA revised its full-year earnings expectations range, anticipating it now to fall between $3.35 billion and $3.60 billion. Loss per share has become expected in the future in between $0.85 and $1.15.
The Wall