Guild Wars 2 vs TERA

Details

Date & time Jun 13 '18
Location
Oklahoma, US
Creator Tony

Who's attending

Tony

Description

Like Luke below (ha, Like Luke!) I’ve wrestled to and fro between Guild Wars 2 and TERA since I’ve been spending some time in both betas.  The difference, when you’ll see, is the fact while Luke finds himself underwhelmed by ArenaNet’s sequel, I find myself floored by it.  And with TERA launching recently and GW2 presumably just a couple months away, we each make time to ponder which game contains the edge for the personal tastes.

Does one game ought to win over another, or will they each have unique strengths, in gameplay and structure that a farmer might enjoy both? Let’s join in!

BILL’S INTERNAL BATTLE

I’m not looking to play it safe when I say I fully start to see the Tera Gold XBOX benefits to both TERA and Guild Wars 2. That said: I can see myself as being a whole lot more enticed through the latter.  It’s just considerably more “new” if you ask me, despite the fact that I’m loving TERA’s combat and world.  What gets me about Guild Wars 2 is its a feeling of exploration and discovery.  Meanwhile the combat and politics of TERA are what have me solidly enjoying that title.  Luke and I are each planning to briefly talk on three core components to the MMO and discover how the two games compare against one another.

Class Progression

TERA really doesn’t offer much in the technique of class-differentiation... at the least early on.  The true difference between classes in TERA also comes in the form of how each class plays totally different in combat.  You get crystals to slot out weapons and armor with bonus stats (which becomes hugely important later one), and also you get glyphs to tweak skills from level 20+ (also hugely important).  But generally the Lancer’s core skills and method of playing stays the identical between players, with crystals and glyphs being the customized portion of your play experience.  So when you’re the kind of player nobody wants to affect the way your character plays, TERA won’t necessarily meet your needs.  If however, you’re information about min-maxxing? Well then, En Masse’s game increased your alley.

GW2 on one other hand? With the different weapons, the number of dozen skills on each class, along with the ability to trait your character into a different play-style? Well, I think we come across who contains the edge here. Personally, I’d take GW2’s class progression each day.  But I wonder what size of a balance burden it'll be in PVP, as well as for that TERA contains the upper hand in at the least the competitive category.  Still, I think I’d have a minimum of liked the power to tweak my character’s skills and skills a extra in TERA.  It’s definitely weaponry testing aspect of MMORPG design.  And given GW2’s general thought of completely ditching the holy trinity, should you’re the player who prefers distinct roles with your MMO, then TERA is much more up your alley.  I can speak from experience that sometimes playing a genuine tank is missed in GW2, and I welcome it in TERA.

Quests and Adventure

This is the one other area during which one game goes the old route, while another attempts to shake things up.  There a variety of folks who claim the MMO design isn’t broken and doesn’t need re-shaping.  Those folks will almost certainly love the questing in TERA, and loathe the all-public events in GW2.  But me? I deal with the questing in TERA, well written community . is, since the combat and group submissions are fun enough to acquire me through “kill this, and collect this”.

Now, don’t do not understand.  GW2’s events will still be about killing and collecting, but like WoW did in 2004, it’s a refinement from the mechanic that disguises the “quest grind” in the makes it feel new, different, and altogether fun. I also love how GW2 puts a new player in the arena of Tyria and says “Go find stuff to complete.” The explorer within me loves that.  And while I love the gorgeous world of TERA’s Arborea, there’s much less focus on exploration.  It’s huge and pretty, though the content directs you with the zones via quest hub, so that as an MMO veteran, GW2’s approach is simply more novel and interesting.  TERA’s strength originates from the fact that this dungeons certainly are a blast, the BAM’s undoubtedly are a truly great representation of world bosses, there are open world dungeons a la EQ1.  I forgot simply how much I missed them.

Combat

This is TERA’s big win, yes despite animation lock (which prevents the hacking and whatnot we had in DCUO, from the way).  GW2’s combat continues to be a ton of fun, don’t misunderstand me. It tweaks the normal tab-target stuff enough to generate it much more interesting when compared to games like WoW or EQ2.  Plus the dodge, find out its importance, is often a brilliant feature to produce combat seem more active.  But that doesn’t stop TERA’s “True Action Combat” from essentially making all the MMOs’ combat seem infantile.  There is also games having a go on the horizon (Raiderz stands apart and is F2P).  But TERA genuinely does have an ace up their sleeve, along with more diverse content sometime soon, and a target PVP, I can see En Masse’s game earning and keeping a big hardcore crowd of gamers using a lust for player versus player.  Seriously, once you discover your class, the combat in TERA is light-years prior to anything else available.  GW2 is a useful one at it, but TERA is more preferable.

Bill’s Conlusion

Ultimately, I’ll be playing TERA for an additional several months no less than.  I enjoy Diablo 3, and I really am enthusiastic about The Secret World too.  I’m a gamer, I’ll play everything.  But TERA’s takes a hooks within me for now.  In fact, I actually think TERA is more fun personally than SWTOR ever was. I wonder though for how long it will last.  What will the final-game hold? And more than that, will I be playing some other game when Guild Wars 2 launches? Both TERA and ANet’s game their very own upsides.  Just as SWTOR had a benefits once this same argument sprouted around the time of BioWare’s launch.

But for which it’s worth, in the event you’re asking me my own, personal opinion? I’ve not had the impression Guild Wars 2 provided me with in an MMO over seven years.  It helped me remember that these games are in regards to the world as well as the people, resulting in exploration.  Not nearly levels and gear.  I can’t loose time waiting for that feeling for being permanent when GW2 launches. TERA is a real good game. But for my own, personal tastes, I think Guild Wars 2 is ultimately the higher product.

LUKE’S INTERNAL BATTLE

After months of waiting, earlier this week marked my first moments of playtime with all the hugely anticipated Guild Wars 2.  After waiting way too long, the one word that accurately covers how I felt within the last few days is…underwhelmed.  Not overly so, but enough for making me size up why I feel that way.  After a post-mortem with a few guild mates, we came up which has a radical conclusion: I’ve been playing excessive TERA.  While I fully mean to play both games, yesteryear weekend includes me thinking about the way the two compare, and after this I prefer to share my conclusions along with you, gentle readers.

Class Progression

The way your class develops in Guild Wars 2 through having different weapons offer different skills offers brilliant customisation.  The first character I made would have been a Charr engineer, and I found most of my first hour consumed with looking to track down as numerous different weapons as I could.  From very at the start of my playtime I was capable of refine my playstyle about what worked best in my opinion, and this’s really quite special.

TERA has nowhere near precisely the same level of class customisation available.  Your class is basically shackled when it comes to how it operates, completely down on the weapons it uses which may quickly become repetitive.  What comprises for this may be the vast difference in play experiences between classes.  In a game title with an focus on action combat, the interest rate and variety of attacks undertake a far more important meaning, which often makes choosing the right class on your style an enormous task.  Sure, it can’t be refined towards the degree seen in Guild Wars 2, but that’s not saying there aren’t options there.

Quests and Adventure

Once again about this front, Guild Wars 2 triumphs, though I’m dubious just how much this matters.  The dynamic event questing strategy is brilliant…the new you encounter a function.  As I found myself after staying in precisely the same area too much time, doing a similar event 3 and even 4 times causes the veneer with this shifting world to compromise.  Events moving backwards and forwards do make the planet feel vibrant and also cause your movements to appear futile.  Whilst I’d never claim TERA does certainly not recycle the tired MMO norm of “kill X rats” or escort quests, neither does Guild Wars 2 as soon as you take away the manner during which they’re transported to you.  So exactly what all really dropped to personally was…

Combat

Pretty much 80% or even more of my time both in games so far has been spent in combat.  Whether I’m doing quests or perhaps exploring, mobs are constantly attempting to kill me.  As a consequence, it doesn’t matter for me what I ought to do or what my objective is but instead how I attempt doing this.  On this front Guild Wars 2 felt much like every MMO I’ve played in a final decade in the basic gameplay level.  It’s more refined in numerous aspects but it’s not revolutionary in the slightest.  That’s not saying TERA is, but I certainly find its combat for being less overused as well as a welcome change.

Both games shift towards action combat through stuff like dodging, though TERA places a lot more emphasis for this.  My problem was, visiting my Charr after 5 days on my small Castanic, I felt like I was planning molasses.  Everything seemed slower, and I wasn’t affected by framerate issues like a good many others.  Dodging seemed to get a token gesture in Guild Wars 2; monsters swiftly embroiled with me when I ran from stamina after 3 jumps.  Because in this, the issue of monsters seemed punishing; if I damage a dodge in TERA and lose a chunk of life, it’s my fault, but even doing things perfectly in Guild Wars 2 can swiftly see my health pool depleted.

Luke’s Conclusion

Ultimately to me the combat in TERA definitely wins, but that might be because it’s fresher and I haven’t seen all Guild Wars 2 can give on that front.  What aforementioned does do brilliantly is build a vibrant world having a superior storyline and also a new technique of delivering quests.  This last weekend has helped me keener than ever for getting back in Tera PS4 Items Tyria and pay attention to whether these early feelings can change but since it stands at this time, which has a chunk of your time spent in combat… the advantage goes to TERA for me personally.
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