When it comes to gardening, I don’t think many people will grow things
that could kill them on purpose. This should be an easy hobby. However,
Grinding Gear Games likes experimentation and gardening, which is the
next thing the company focuses on in Path of Exile: The Harvest. This
new extension allows players to plant seeds in the sacred bushes and
plant them by creating tools and
POE Currency that allow ideal growth. The problem is that there are no plants but monsters.
The
goal is to breed all kinds of monsters, from small creatures to
legendary beasts, and then kill them to maintain life. This vitality can
then be used for handmade. Every enemy killed in the Sacred Grove has
contributed to the development of this life force, so the more creatures
you grow, the better the rewards you can let go. The developers believe
that this production method is powerful and different from any method
seen so far in Path of Exile. You will need to be prepared to accept
these monsters.
In addition to "harvest", more improvements will
be introduced, including passive skill tree improvements to support
gameplay mechanisms such as two-handed weapons and rage, and more
trapezoidal passive elements including "eternal jewelry". A new Grand
Slam skill and support gems have been added, and some moves have been
reclassified as Grand Slams. The branding will be redone, Path of Exile
will add 12 new items, and the other 50 will be redone. Delirium and
Cluster Jewels will also be part of the core experience of Path of
Exile.
As early as November, Grinding Gear Games confirmed that
it is studying "Path of Exile 2", which will provide 19 new superior
levels, and will support the new gem system and new equipment that
directly insert gems into skill gems.
Buy POE Currency
from Path of Exile will be compatible with the sequel. The beta version
of Path of Exile is expected to be released later this year. The mobile
spin-off of "Path of Exile" is also in the works, and there will be no
money-making elements.
The Wall