The Path of Exile has a huge, informal trading market, with many
independent services, price comparison websites, and modifications to
facilitate trading. At the same time, Activision Blizzard will want to
maintain tight control, and may even profit from sales in some way, even
if the transaction gives up real money. This is a wrong path, although
POE once again shows possible effects, even by selling POE Currency to the player's clipboard.
Informal
transactions are also difficult to reconcile with game consoles, which
will undoubtedly be very important for "Diablo 4". In addition, the idea
of ??introducing a wider appeal during the season will conflict with
the demand to generate profits, because then what will creators offer in
the larger paid extensions known for that cycle?
For Diablo 4 to
develop in the direction of "game as a service" and to coordinate with
the needs of publishers, for publishers, the ideas described seem to be
low-income, which is extremely difficult work. Creative Director
Sebastian St?pień collected the experience of The Witcher, each
subsequent issue of this series is very different from the previous
version-this is a good sign.
Indeed, Grinding Gear Games is in a
completely different situation, and can afford the generous mode of free
games, and the profit source is limited, unable to provide hundreds of
cosmetics and other tags in the clipboard. Blizzard must generate "real"
money to please shareholders.
What's more pitiful is that the two most useful ideas, extensive trading and the appeal of Buy POE Currency,
may be the most difficult to borrow from the path of exile. Time will
tell whether we have enough courage to adopt this method, or whether we
will continue to get the continuation of Diablo III. "Diablo 3" is a
successful and exquisite game, from then on we will inadvertently switch
to "Path of Exile" again.
The Wall