To date, Harvest is expected to push the most advanced production system
to exile. Although fans of city builders can enjoy the importance of
this extension to the experiment, Grinding Gear has not alienated any of
its participants. Therefore, minimalists may also gain strengths. The
idea behind this alliance is to give players more control over their
craft, rather than relying on
POE Currency.
Members of the development team of "Ranger 2" also contributed to this
expansion, and "Grinding Gear" also hopes to bring players future ideas.
POE2 developers have provided assistance in designing Harvest monsters,
so please consider the visual future of the next path of exile.
If
it is not enough, Harvest will launch 12 unique new items, some of
which will introduce some new mechanical ideas. For example, Doriani's
prototype was armor that only caused lightning damage. It will reduce
the player's lightning resistance, but all nearby enemies will also lose
their lightning resistance. This is the idea that Grinding Gear hopes
to bring some unique new game styles.
The next "Path of Exile"
update will also update some existing skills. For example, Thunder
Herald has been completely refurbished to combine with the new Storm
Secret unique ring. Although this can also cause lightning damage to the
player, it links the lightning together. The idea is to combine this
setback with the "cast on hit" feature to maximize damage.
At the
same time, significant progress will be made with two-handed melee
weapons. Related Grand Slam skills will be improved and improved to make
two-handed melee weapons more competitive. Players can find new items
such as "fist" auxiliary gems, which can support any punch skills, and
occasionally find that ancestors seem to enhance the player's punch
attack ability. Other skills are being reformed, such as constructing a
grand slam to make it more feasible on site. Construct Bash will now
only eliminate stamina consumption every 3 uses, which will match the
new range of the skill.
Brand skills are constantly improving.
Place the brand on the ground and observe its attachment to nearby
enemies. After the enemy dies, the brand drops to the ground. Skills
such as the Arcanist and Penance brands can be upgraded to a chain,
hitting multiple enemies at once.
Players on the path of exile
should see the revised passive skill tree. This will solve the core
tree, thereby providing it with more trapezoidal distortion passive and
significant passive. Passive tree support will target new mechanisms
that have not yet received such support. In addition, it will be
modified to support the modification of two-handed melee weapons. At
this point, selected Keystone passive skills related to the Legion's
Timeless Jewels will now jump to the main passive skill tree. All of
this will complement the rebalancing of 50 unique items on the path of
exile. In the coming weeks, Grinding Gear will provide more information
about the specific uniqueness affected.
If you have been playing
"The Path of Exile: Delirium", you will be happy to hear that it is very
popular in POE players. With this expansion, Grinding Gear is taking
some unprecedented steps. Not only has Delirium become a core game, but
players will also have more opportunities to experience Delirium content
than other newly added leagues in the main game.
Finally, after a
lot of expansion, the path of exile has raised the demands of PC users.
This is why players can use Harvest to get the Beta version of Path of
Exile's new Vulkan renderer. The Vulkan renderer has changed the
resource management of the game, and can better control the resource
management of game assets during the rendering process. This should help
buy
POE Currency PS4.
Can
absorb a lot of things, but players will have enough time to absorb
them all. The Path of Exile: The Harvest is tentatively scheduled to be
released on PC on June 19, and PlayStation 4 and Xbox One users should
be available on June 22. We mentioned the setbacks of COVID-19, so these
dates may change.
The Wall