
This news comes long after Valve's vocal endeavors to make a Linux-just SteamOS eased back and keeping in mind that Google is reigniting the discussion by requiring Linux and Vulkan support for every one of its Stadia gushing titles.
In the days since this declaration, Psyonix has given an increasingly specialized breakdown of the purpose behind this March 2020 change. Rocket League Trading Prices update guide incorporates plans to hop from DirectX 9 to DirectX 11 and plans to refresh from a 32-piece executable to a 64-piece one.
Also, that is the point at which the group was candid with its non-Windows players: they just make up 0.3% of "dynamic" players www.lolga.com. "Given that, we can't legitimize the extra and continuous interest in creating local customers for those stages, particularly when practical workarounds exist like Bootcamp or Wine to keep those clients playing." Psyonix didn't characterize what "dynamic" implied, nor whether that rate was for all Rocket League players (counting supports) or just its PC playerbase.
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